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Rebecca (Flannery) Minix

Technical Artist

Duvall, WA

About

Technical artist with a passion for programming. My main focus is developing tools and pipelines to make artists' workflows more efficient and less frustrating. My experience evaluating problems from both an art and engineering perpective allows me to come up with solutions that get to the root of an issue while being easy to maintain. Other strengths include writing shaders, troubleshooting issues with third party tools, and creating documentation.

Skills

  • Tool Development

    • Python
    • PySide/PyQt
    • Maya API (C++ and Python)
    • MEL
    • JavaScript
  • Digital Content Creation (DCC) Software

    • Maya
    • Substance 3D Designer
    • Substance 3D Painter
    • Photoshop
  • Shaders

    • HLSL
    • GLSL
  • Revision Control

    • Perforce
    • P4Python API
  • Other

    • Documentation
    • Communication

Experience

  1. Technical Artist at Retro Studios

    Austin, TX
    April 2013 - May 2025
    • Overhauled our custom collision shader in Maya to dramatically improve artist workflow and reduce maintenance time.
    • Developed tools for environment artists and animators, including a face-weighted vertex normal tool and a pose library.
    • Implemented a system to ensure that third-party applications would load the correct version of Python libraries.
    • Vetted updates for third-party software and GPU drivers before they were released to the team.
    • Tracked down the source of Maya freezes/crashes and developed workarounds.
    • Wrote and debugged shaders.

    Shipped titles

    • Metroid Prime 4 Beyond cover art
      Metroid Prime 4: Beyond*(Switch / Switch 2)

    • Metroid Prime Remastered cover art
      Metroid Prime Remastered(Switch)
    • Donkey Kong Country: Tropical Freeze cover art
      Donkey Kong Country: Tropical Freeze(Wii U)

    * "Metroid Prime 4: Beyond" credited as Rebecca Minix. All other titles credited as Rebecca Flannery.

  2. Technical Artist at Junction Point Studios

    Austin, TX
    January 2011 - January 2013
    • Created tools for artists, including Maya plug-ins.
    • Debugged export problems and other artist issues.
    • Optimized levels to improve frame rate.

    Shipped title

    • Epic Mickey 2 cover art
      Disney Epic Mickey 2: The Power of Two(Wii / Xbox 360 / PS3)
  3. Technical Artist at Electronic Arts

    Orlando, FL
    January 2008 - December 2010
    • Developed tools and scripts to improve artist workflow.
    • Collaborated with artists and software engineers to solve problems and add new features during game development.
    • Optimized levels to improve frame rate.

    Shipped titles

    • Madden NFL 11 cover art
      Madden NFL 11(Wii / PSP / PS2)
    • Madden NFL Arcade cover art
      Madden NFL Arcade(XBLA / PSN)
    • NCAA Football 10 cover art
      NCAA Football 10(PSP / PS2)
    • Madden NFL 10 cover art
      Madden NFL 10(Xbox 360 / PS3)

    ...and others

Education

Master of Science, Visualization Sciences
Texas A&M University, College Station, TX
May 2008
Bachelor of Science, Computer Science
Texas A&M University, College Station, TX
May 2003